PlatformDependentCompilation.csUnity記事: 目次
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using UnityEngine; /// <summary> /// /// Unity 2018.2.8f1 /// /// </summary> public class PlatformDependentCompilation : MonoBehaviour { // Use this for initialization private void Start () { #if UNITY_EDITOR Debug.Log("UnityEditor"); #elif UNITY_IOS Debug.Log("iPhone"); #elif UNITY_ANDROID Debug.Log("Android"); #elif UNITY_STANDALONE_WIN Debug.Log("Windows"); #elif UNITY_STANDALONE_OSX Debug.Log("OSX"); #elif UNITY_WEBGL Debug.Log("WebGL"); #endif } } |