TextManager.csUnity記事: 目次
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using UnityEngine; using UnityEngine.UI; /// <summary> /// /// Unity 2018.2.8f1 /// /// </summary> public class TextManager : MonoBehaviour { // テキストの表示・非表示の切り替え public void ChangeEnabled(Text textComponent) { // 非表示 if (textComponent.enabled) { textComponent.enabled = false; } // 表示 else { textComponent.enabled = true; } } } |