ObjectManager.csUnity記事: 目次
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using UnityEngine; /// <summary> /// /// Unity 2018.2.8f1 /// /// </summary> public class ObjectManager : MonoBehaviour { private GameObject gameObj; // GameObjectの生成と破壊 public void CreateAndDestroy(GameObject prefab) { // 生成 if (gameObj == null) { gameObj = Instantiate(prefab); } // 破壊 else { Destroy(gameObj); } } } |