using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
///
/// Unity 2018.2.8f1
///
/// File → BuildSettings → Scenes In Build : Add All Scenes
///
/// </summary>
public class SceneChanger : MonoBehaviour
{
// シーン切り替え
public void ChangeScene(string sceneName)
{
SceneManager.LoadScene(sceneName);
}
}