GetChildren.csUnity記事: 目次
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using UnityEngine; /// <summary> /// /// Unity 2018.2.15f1 /// /// </summary> public class GetChildren : MonoBehaviour { [SerializeField] private GameObject parentObject; // Use this for initialization private void Start() { // 子オブジェクトを全て取得する foreach (Transform childTransform in parentObject.transform) { Debug.Log(childTransform.gameObject.name); } } } |