ButtonManager.csUnity記事: 目次
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using UnityEngine; using UnityEngine.UI; /// <summary> /// /// Unity 2018.2.8f1 /// /// </summary> public class ButtonManager : MonoBehaviour { // ボタンの有効化・無効化 public void ChangeInteractable(Button buttonComponent) { // 無効化 if (buttonComponent.interactable) { buttonComponent.interactable = false; } // 有効化 else { buttonComponent.interactable = true; } } } |