SceneChanger.csUnity記事: 目次
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using UnityEngine; using UnityEngine.SceneManagement; /// <summary> /// /// Unity 2018.2.8f1 /// /// File → BuildSettings → Scenes In Build : Add All Scenes /// /// </summary> public class SceneChanger : MonoBehaviour { // シーン切り替え public void ChangeScene(string sceneName) { SceneManager.LoadScene(sceneName); } } |