InputFieldManager.csUnity記事: 目次
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using UnityEngine; using UnityEngine.UI; /// <summary> /// /// Unity 2018.2.8f1 /// /// </summary> /// public class InputFieldManager : MonoBehaviour { // Inspector [SerializeField] private InputField inputFieldComponent; // Use this for initialization private void Start() { FocusInputField(); } // InputFieldにフォーカス private void FocusInputField() { // フォーカス inputFieldComponent.ActivateInputField(); } } |