ComponentManager.csUnity記事: 目次
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using UnityEngine; using UnityEngine.UI; /// <summary> /// /// Unity 2018.2.15f1 /// /// </summary> public class ComponentManager : MonoBehaviour { [SerializeField] private GameObject testObject; // Use this for initialization private void Start() { // コンポーネントを取得 Text textComponent = testObject.GetComponent<Text>(); // 取得できているかチェック Debug.Log(textComponent.text); } } |