GetChildren.csUnity記事: 目次
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | using UnityEngine; /// <summary> ///  /// Unity 2018.2.15f1 ///  /// </summary> public class GetChildren : MonoBehaviour {     [SerializeField] private GameObject parentObject;     // Use this for initialization     private void Start()     {         // 子オブジェクトを全て取得する         foreach (Transform childTransform in parentObject.transform)         {             Debug.Log(childTransform.gameObject.name);         }     } } | 
